Campfire + some small assets
- Owen McNally
- Feb 6, 2022
- 1 min read
These were some fairly simple assets to model for our game so don’t need a lot of explanation but for this week to get some more blender practice in after the pirate ship I decided to make some of the smaller items to get to grips with the software.
For the Campfire since we plan to use Unreals fire emitters I just had to make a log pile with stones surrounding it but during this process i’ve come to realise how helpful the proportional editing tool is as it’s really cut down the time taken to make small assets like logs and stones feel unique while keep to a similar poly count - being able to just drag a few times and have a completely different asset is very useful.
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