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Thoughts on the project and My Work as a whole (Overview)

  • Writer: Owen McNally
    Owen McNally
  • Jun 23, 2022
  • 2 min read

Our game out of the 3 the class has made has been the most positively recieved by the tutors and through playtests and has been overall the most streamlined and productive when it came to the creation of it. Apart from a few moments our team have worked incredibly well together, helping each other with issues and distributing out work so all-in-all i'm very happy with our game and our group.


For individual review James since taking on the project manager role has turned our group into an incredibly productive team while working on some of the most confusing and advanced portions of our game so I can't stress how much work he's done on this project. Harrison and Abbie have been much the same with their amazing texture work and Coding work with Abbie taking on the primary coding role unexpectably and giving us a game that works well at the end of it and Jade when shes been available has been an important part of our team, taking the coding jobs that Abbie couldn't.


The only real problem our team has faced has been people setting themselves too much work to handle alone. The main example of this was Jade taking the Project manager and Lead Programmer roles and due to burnout having to drop both of these jobs. This issue was mostly resolved during the process of making our game but in the future if we were to do this again we'd ensure that no one person is taking too much on themselves.


As a whole I’m very proud of our game and the work i’ve done on it but looking back on the project it doesn’t look to me like i've done much compared to the others. This is likely because I’ve been the Lead modeller when our game is low poly stylised so even though I know I have done a lot of modelling and extra work when the others have done all of the impressive stuff like coding and texturing I can't help but feel there's more I could have done.


This is the overall list of my work during this Project:


Modelling

  • Basket Containing food

  • Bucket

  • Bucket of water

  • Campfire

  • Cooking Pot

  • Drum 1-2

  • Hut

  • Palm tree 2

  • Pirate Cannon Weapon

  • Pirate Ship

  • Pot 1-4

  • Shrub 1-2

  • Shrub + Flowers

  • Spear Model 2

  • Stone wall

  • Tiki torch

  • Wood plank fence


Level Design

  • All of it up from the original layout up until after Beta testing


Coding

  • All animation coding within our game


Rigging

  • Both character rigs


Documentation

  • Organisation of the Asset folder and subsequent image explaining its usage

  • Organisation and updating of the Trello board for assets




 
 
 

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