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Extended Coding for Character Animation - Strafe walking

  • Writer: Owen McNally
    Owen McNally
  • Jun 9, 2022
  • 1 min read

Since the Easter sprint i’ve been constantly trying to edit the animations but still haven’t had any luck but in that time i’ve been able to enhance the animation coding in-game.


One of the critiques we got from playtesting was that the animation looked janky especially when strafe walking (an action that seemed fairly common when it came to players aiming at each other) so to fix this I changed the 1D blend space to a directional one and downloaded some extra animations from mixamo. This was fairly easy to do as i’d already set up the backbone code for checking the direction of the player.


 
 
 

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