Drum Models
- Owen McNally
- Mar 18, 2022
- 1 min read
As with the last models I wanted a bit of an easier week so I did all the Drum models today. Again started out with a basic cylinder, added some subdivisions around the sides of it and scaled them to make for the desired shape. One thing I aimed for was a nice curve to each of the edges so they don’t all look too plain.
Im expecting a lot of these models won’t be used too much in the game but since i’m ahead on modelling which has caused a bit of a backlog for Harrison and Abbie on Texturing (especially since Abbie has had to pick up a lot of the coding) I wanted this week to be easier on me to ensure i’m ahead and so for a good while I can step back from modelling and help with other sections of the game like coding.
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